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    • Star Wars: Hunters
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    • NFS Hot Pursuit
    • Burnout CRASH
    • FUEL
    • Project Gotham Racing 4
  • Personal Work
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ROBERT LANCASTER
 ENVIRONMENT ARTIST

PRODUCTION EXPERIENCE

Star Wars: Hunters
  • Currently principal environment artist on this upcoming mobile shooter from Zynga.

Hardware Rivals (Sony Interactive Entertainment 2015)

  • Responsible for the design and construction of several maps using Unreal 4
  • Built the major features/geometry for maps and created assets, props, terrain, foliage             
  • Responsible for lighting and overall visual appearance of several maps

Need For Speed: Rivals (GHOST Games 2013)

  • Designed and built open world race tracks using the Frostbite Editor
  • Created exciting gameplay which supported the overall game design    
  • Modelled white box assets and created the accompanying briefs for outsourcing
  • Oversaw the completion of several tracks through final art and optimization

Need For Speed: Most Wanted Terminal Velocity DLC (Criterion Games 2013)

  • Designed and built white box world for the Most Wanted Airport DLC map 
  • Pushed the gameplay of Most Wanted to the next level by designing a map that provided extreme air and speed experiences which enabled players to take their cars to the limits
  • Worked closely with event designers to ensure we crafted a thrilling player experience for single and multiplayer modes  

Need For Speed: Most Wanted (Criterion Games 2012)

  • Designed and built large sections of Fairhaven City, creating gameplay for single and multiplayer modes
  • Supervised the white box production of multiple tracks and was responsible for the work of several other designers
  • Managed the streaming system and ensured that the overall world design was technically correct 
  • Worked closely with event designers to craft gameplay experiences that supported their requirements

Burnout Crash (Criterion Games 2011)

  • I worked with a small art team creating environment art, lighting and vehicles for console and ios versions

Need For Speed: Hot Pursuit (Criterion Games 2010)

  • Designed race tracks for this highly acclaimed open world racer
  • Textured road surfaces and off-road areas

FUEL (ASOBO Studio 2009)

  • Worked as a vehicle artist modelling and texturing a wide variety of post-apocalyptic bikes, cars and quads 

Project Gotham Racing 4 (Bizarre Creations 2007)

  • Environment artist modelling and texturing real world city environments from photo reference and ground plans

EMPLOYMENT HISTORY

Boss Alien                                                                                                                         2017 - Present

Principal Environment Artist                                                                                     
                                                                           
  • Star Wars:Hunters (ZYNGA)


Sony Interactive Entertainment                                                                                  2014 - 2017

Senior Environment Artist                                                                                     
                                                                           
  • Hardware: Rivals (SONY)

GHOST Games EA                                                                                                           2013 – 2014

World Designer/World Artist                                                                                        
                                                                           
  • Need For Speed: Rivals (EA GAMES)

Criterion Games EA                                                                                                        2009 – 2013

World Designer/World Artist                                                                                  


  • Need For Speed: Most Wanted Terminal Velocity DLC (EA GAMES)
  • Need For Speed: Most Wanted (EA GAMES)
  • Burnout Crash (EA GAMES)
  • Need For Speed: Hot Pursuit (EA GAMES)

3DCS - Outsource Studio                                                                                              2007 – 2009

3D Artist                                                                                                                    


  • FUEL (ASOBO Studio) 
  • Project Gotham Racing 4 (Bizarre Creations)
  • The Club (Bizarre Creations)
  

TECHNICAL SKILLS/SOFTWARE

Building environments using Unreal 4

Substance Painter and creating procedural textures in substance Designer

Frostbite 2 Editor / Gamechanger (Criterion In-house Tools) / Maya / Photoshop / Zbrush 


Low and High Poly Modelling / Environment Modelling / Texturing / 2D Art and Design


EDUCATION

 MA Digital Games - Liverpool John Moores University - 2006                                                                         

BA (Hons) Set Design - Cleveland College of Art and Design - 2003 
          

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  • Home
  • Professional Work
    • Star Wars: Hunters
    • Hardware Rivals
    • NFS Rivals
    • NFS Most Wanted
    • NFS Most Wanted: Terminal Velocity
    • NFS Hot Pursuit
    • Burnout CRASH
    • FUEL
    • Project Gotham Racing 4
  • Personal Work
  • Resume