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HARDWARE RIVALS

I worked as an environment artist on this online multiplayer vehicular combat game developed and published by Sony Computer Entertainment for the PlayStation 4. I was the owner of several maps and was responsible for the inital greybox design, overall visual appearance and shader creation, asset modelling, foliage/terrain, lighting and optimization. The game was made using Unreal 4.


Mojito Bay

Bushpig Plateau

Lost Temple

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  • Home
  • Professional Work
    • Star Wars: Hunters
    • Hardware Rivals
    • NFS Rivals
    • NFS Most Wanted
    • NFS Most Wanted: Terminal Velocity
    • NFS Hot Pursuit
    • Burnout CRASH
    • FUEL
    • Project Gotham Racing 4
  • Personal Work
  • Resume